I'm a 3D Artist working on the Gaming and Cinematics Industry for 8+ years.
I've worked on Epic Games, Wildlife Studios, freelanced for Red Knuckles (Iron Maiden Cinematics 👀), Attach Media Partners (former Super Company) and many more!
My main skillset is:
- 3D Modeling and Sculpting for Characters, Props, Hard Surfaces;
- UV Mapping and Texturing;
- Lighting and Materials;
- Both Games and Cinematics workflows;
Main Softwares:
- Blender, Maya, Zbrush;
- Substance Painter, Marmoset;
- Unreal Engine and Unity;
- V-Ray, EEVEE, Cycles, Octane and RedShift.
3D Modeling, lookdev, lighting, rendering and compositing for 3D animated videos for the company games ADs
3D Playable AD Artist, (Playable Ad's are mini-games who appears after the video Ad), here the job are very Generalist. I was responsible for creating 3D Assets, low poly 3D Assets for 3D Playables, Pre-rendered Environment and Characters for 2D Playables, InGame HUD, Menus UI, endcards, etc.